Search results for "educational games"

showing 6 items of 6 documents

Evaluations of an Experiential Gaming Model

2006

This paper examines the experiences of players of a problem-solving game. The main purpose of the paper is to validate the flow antecedents included in an experiential gaming model and to study their influence on the flow experience. Additionally, the study aims to operationalize the flow construct in a game context and to start a scale development process for assessing the experience of flow in game settings. Results indicated that the flow antecedents studied—challenges matched to a player’s skill level, clear goals, unambiguous feedback, a sense of control, and playability—should be considered in game design because they contribute to the flow experience. Furthermore, the indicators of t…

ComputingMilieux_PERSONALCOMPUTINGeducational gamesgame designflow experienceengagement
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Del homo ludens a la gamificación

2017

Resumen: Parece que las ultimas tendencias en educacion pasan por introducir la gamificacion en las aulas y en todas las actividades educativas. La idea de que los contenidos deben interesar a nuestros estudiantes combinada con el convencimiento de que “se aprende mejor jugando”, han llevado a pensar que debemos dar a esos contenidos una forma ludica o, mejor todavia, convertirlos en juegos. ?Es la gamificacion una moda o una oportunidad? Y en el caso concreto de la educacion, ?se trata solo de un recurso metodologico para aprender mas eficazmente o es una caracteristica que deberia tener toda actividad que pretenda ser educativa? ?Como gamificar las clases (de filosofia, en nuestro caso)? …

Didácticas aplicadasUNESCO::FILOSOFÍAJocs educatiusEducational games:FILOSOFÍA [UNESCO]TeachingPhilosophy -- Study and teachingComputingMilieux_COMPUTERSANDEDUCATIONHumanidadesPsicología y educaciónFilosofía. EticaFilosofia -- EnsenyamentDidàctica
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Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation

2023

Educational functions of digital games are often seen only in the light of the serious and purposeful activities that aim for learning outcomes, in contrast with noneducational games that are designed for entertainment. The focus of this paper is in studying players’ learning outcomes from playing non-educational games, and how these relate to wellbeing outcomes of playing, and gaming motivation. The data for this study was collected via a survey (N = 1,202) in the United Kingdom and the United States. The survey respondents answered the question regarding what players perceive they have learnt by playing digital games. A generic datadriven qualitative content analysis of the responses to t…

informal learninggameplay motivationnon-educational gamespelitpelaaminenself-determinationwellbeing outcomesoppimistuloksettietokonepelitdigitaaliset pelitinformaali oppiminen
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Player perceptions of informal learning in non-educational games

2022

The potential of non-educational games in learning is well-established, but there have been relatively few empirical studies attempting to explore the kinds of informal learning take place in non-educational games outside of formal education. Simultaneously, student motivation is known to have a connection to learning outcomes, but there is a lack of research on the relationship between gaming motivations and informal learning in games. This paper aims to fill the gap in research by, firstly, forming an empirically-based understanding of what players perceive they are learning from playing non-educational games, and secondly, exploring the potential connections of self-articulated learning …

informal learningmotivaationon-educational gameserilaiset oppijatoppimistyylitmieltymyksetgameplay motivesoppimistuloksetpelitutkimusinformaali oppiminenlearning outcomespelitlearner typesgameplay preferencespelaajatdigitaaliset pelit
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Skolotāju pieredze izglītojošo spēļu izmantošanā angļu valodas apguvē sākumskolā (1.-4.klase)

2016

Maģistra darba mērķis ir izzināt skolotāju pieredzi izglītojošo spēļu izmantošanā angļu valodas stundās sākumskolā. Darba autore pētījusi dažādus izglītojošo spēļu aspektus, tādējādi akcentējot to lomu. Darba autore uzskata, ka izglītojošās spēles ne tikai nodrošina nesaspringtu mācīšanās vidi, bet to galvenais uzdevums ir veidot sadarbības pieredzi, kas veidojas vai nu paužot pretēju nostāju vai savstarpēji vienojoties, cenšoties sasniegt konkrētu rezultātu. Tādējādi skolēni var apgūt jaunus jēdzienus un vienlaicīgi attīstīt arī sociālās prasmes. Tas stiprina viņu paļaušanos vienam uz otru un veido noturīgākas attiecības ar vienaudžiem. Pētījuma datu tika iegūšanai tika izmantotas padziļin…

lived-experienceresearchPedagoģijaeducational gamesphenomenology
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Serious game design : supporting collaborative learning and investigating learners' experiences

2014

pelimekaniikatdesign researchyhteisöllisyysoppimiskokemuksetpelisuunnittelucollaborative serious gamecollaborationoppimispelitgame mechanicsserious game experiencescomputer-supported collaborative learningoppimispelikokemustietokoneavusteinen oppimineneducational gamesgame designyhteisöllinen oppiminen
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